damage taken recouped as life poe. Damage Penetrates 20 % Lightning Resistance. damage taken recouped as life poe

 
Damage Penetrates 20 % Lightning Resistancedamage taken recouped as life poe  10% of Leech is Instant

1 % of Life per second. This effect will chain to your other nearby. Gain 15 Life per Enemy Killed. Damage taken Leeched as Life during Flask Effect 0: of the Order, Suffix, Local: Flask: JunBuy PoE Currency Cheap. 50 damage of the strike is taken as fire which is mitigated by fire resistance. 10 % of Leech is Instant. Mana Mods: # to Maximum Mana, % Increased Maximum Mana, Regenerate # Mana per Second, Attack Damage Leeched as Mana, # Mana Gained on Kill, etc. Modifier Req. Payment: Visa, PayPal, Skrill, Cryptocurrencies. " - Doryani, Queen's Thaumaturgist: 25 +(15-25) to maximum Energy Shield (10-15)% increased Attack Speed. Excess Sustenance provides 15%. 1 Physical damage as cold 3. to grant 100% increased Experience gained for 60 seconds. +(20-30)% to Lightning Resistance +(10-15) to all Attributes (20-40)% increased Mana Regeneration Rate 60% reduced Effect of Curses on you Regenerate 3 Life per second. Take 100 damage and then degen 16 extra damage. That said, you'd have to check whether it's damage before mitigation or actual damage taken. got both a 19% fire damage taken recouped as life and a +3 max fire res relic today, either of which could be useful for the build I think, but I cant find a PoB/Video without mageblood in the build, anyone got any guides that doesnt cost multiple limbs? 4. 25% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently; Reminder Text: (Recently refers to the past 4 seconds) (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) 100% increased total Recovery per second from Life, Mana, or Energy Shield Leech; Reminder Text: (Leeched Life is. Damage taken recouped as Life. Anyway, this is how I’m able to run 7 spectres without dying to. 3% chance to Recover all Life when you Kill an Enemy. Every class starts with no. Also in POE Modifiers, the effect always comes before the condition. Dissolution of the Flesh is a unique Crimson Jewel. Replaces a Small Intelligence Passive Skill 2% of Damage taken Recouped as Life Right click this item then left click a valid Passive Skill. 40% increased Armour and Evasion Rating while Leeching. You have 90% fire resistance. From Path of Exile Wiki. until you take no Damage to Life for 2 seconds. Buy PoE Currency Cheap. (80–100) % of Damage taken Recouped as Life Debuffs on you expire (80–100) % faster (Only Damage from Hits can be Recouped, over 4 seconds. Armour would be applied here, but we're ignoring it for now. However, I lost dex/strength, I needed 20 str and 9 dex. That is also a really good stat to have. It applies to Non-Physical damage at 60% of the normal effect. ie you take 920 damage over 4 seconds or whatever recoup time is. From Path of Exile Wiki. Gem. I don't play the build, but the benefits will be as a jugg, that 8% of armour will apply to the converted damage, so 10% phys as fire, even with 75% fire res will be : 1000 phys damage => 100 as fire. Enduring Cry Warcry, AoE, Duration Level: (1-20) Cost: (13-19) Mana Cooldown Time: 8. 2 = 93. Stasis Prison (the unique chest) has. I do think I'm gonna keep trying to make this build work. Flask mod "of Perenniality": Recover an additional (35–40)% of Flask's Life Recovery Amount over 10 seconds if used while not on Full Life. 2*corrupted item, si I have a 31+%damage taken goes to mana,. 25% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently. Forbidden Rite is a Spell characterized by its self-damaging property. ago It's not new but no. Server: PC, Xbox, PS. There is 6 points giving 50% together, then there is body armor (I hope most common unique in this league) with 100%, then you can increase that stat with life recovery rate. Circle of Life provides "Gain 10 Life per Enemy Hit with Attacks" and "12% of Damage taken Recouped as Life". 000) and ignoring damage reduction from resists and armour and such this gets reduced by 2900 from cloak 10. 74: Regenerate (1. (and obviously this combines very well with mana recoup). The Player's Life Orb at full life. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). 10% reduced Mana Cost of Skills. 1 metre: 0: Granted Skill: Tags:Explore the best MF (Magic Find) builds in Path of Exile 3. 9. Category: Small passive skills. b) MoM comes before you gain the mana. and beyond. Problem: Damage taken recouped as life is a relatively new recovery option, and there are not currently enough sources of it available for players who wish to invest heavily in it. Id: Leech4: 25% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently. 00 sec Can Store 1 Use(s) Cast Time: Instant Applies a buff which can take some of the damage from hits for you before being depleted. If the character has equipped items with the x% of Damage taken Recouped as Mana modifier, this can help with maintaining mana. Life Recoup: The build requires as much recoup as can be reasonably attained. This is so stupid lmaoalso use the Vampirism recoup node for life (20% damage taken recouped -- not sure exactly how it computes damage taken vs. You can also craft 6% on each ring and amulet. For the player it is shown as a red orb in the lower left of the screen and will decrease when receiving damage. lvl. Buy PoE Currency Cheap. • 1 yr. N/A: Will be Consumed when you reach 25% of Life to cause 100% of Damage taken to be Recouped as Life for 4 secondsFrom Path of Exile Wiki. Arctic Armour: Gives less phys damage taken while. This means when we take any damage except Chaos, the damage is shared between these 3 pools. Limited To: 1. So to switch it around only makes things inconsistent. (18–19) % of Damage taken Recouped as Life resource life: body_armour 700 default 0: 75: 2: While a Unique Enemy is in your Presence, (16–17) % of Damage taken Recouped as Life: body_armour 350. 21 Crucible League, maximize your loot drops and increase your chances of finding rare and valuable items. This is essentially anti-recoup, so if you have 40% damage taken recouped as life, the two effects will cancel out (modifiers to life recovery rate notwithstanding). 83. No Setharial • D2 Filter Creator • 2 yr. If I Recoup 20% damage as mana and have 400% increased mana regeneration rate, then I regenerate 100% of damage taken from hits over 4 seconds. Runic base type. 100% is pretty crazy especially if you're already able to mitigate this damage via. Will "50% damage taken recouped as life" give me 30 from the 60 or 50 from the 100?Buy PoE Currency Cheap. Recoup gets strong on hybrid builds since it doesn't matter where the damage is applied. Increased damage taken adds with other increased damage taken mods before applying the sum total of them all at once. ) This multiplies the amount of healing by 13, up to a maximum of 26% of life recovered per second for 5 seconds, or 130% of life recovered per leech. Life Recoup: The build requires as much recoup as can be reasonably attained. You have 100% increased life recovery rate. I think you are overvaluing that relic by a lot. to make each nearby enemy permanently take 25% more Damage. Recoup mechanic works great with self hitting mechanics. The technique's effectiveness can be improved by additional sources of Damage is taken from Mana before Life and other modifiers related to. The Gemini notable has been removed from the game. Leech Masteries. You cannot directly mitigate the life loss over time from Petrified Blood in any way The safest way to use Petrified blood is to get a lot of life regen. Life recoup can be provided by something like Stasis prison but I did not feel like getting all that for a proof of concept as many CWDT loop builds already exist. Path of Exile November Events tenkiei - October 26, 2023. 25% of Damage taken Recouped as Life if Leech was removed by. Arctic Armour: Gives less phys damage taken while stationary. 12% increased Mana Reservation Efficiency of Skills. However, just after you take that damage, some of that damage taken will be used in order to quickly recover something, usually Mana or Life. This can be modified with modifiers to Life Recovery Rate , such as the Soul of Arakaali , reducing the duration it takes to fully recoup. Take this intel with grant of salt. Buy PoE Currency Cheap. Spell, Lightning. I ended up with ~99% of physical damage recouped, and 87% of all other types. As far as I know (feel free to correct me). So clearly there is going to be some penalty or diminishing return. Payment: Visa, PayPal, Skrill. 48 (60-80)% increased Critical Strike Chance for Spells (200-250)% increased Energy Shield +(50-70) to maximum Life. Safe and Instant Delivery. I imagine it will work like the delayed damage part of Petrified Blood - 8% of damage taken lost as life over 4 seconds. Safe and Instant Delivery. Just to start, I am not rich in game (or real life lol). But if I had multiple, to say 50% damage taken recouped at life, then my total overall would be 40% damage taken recouped as life. Excess Sustenance provides 15%. That provides another 20%, including 30 life gained on kill and 3% of life recovered on kill. (10-20)% of Damage taken Recouped as Life Young Napuatzi was thrown into the pits, an unwilling sacrifice, but the offer of her blood was refused. Existing items anointed with that notable would have the new notable Vampirism instead. Viable kat item? 10. to cause 100% of Damage taken to be Recouped as Life for 4 seconds. I'm just evening things out. You only need ~275% of life recoup, witch is totally douable with getting all the life recoup options available + opting in to some increased recovery rate options. Tainted Pact. Note. 10% chance to Recover 10% of Mana when you use a Skill. Group: 2719. The shifted part of damage does not retain its original damage property so it. From my understanding, as long as a leech stack was removed due to filling unreserved life recently, any hit damage i take will create a recoup stack with 25% of the damage taken that is then recouped over 4 seconds. Stats # Stat Id Value; 1: damage_recouped_as_life_%_if_leech_removed_by_filling_recently: 25:96% of ele damage recouped as es. 12% increased Mana Reservation Efficiency of Skills. And yes since it’s literally just regen, it should be affected by generic “life recovery rate” mods. "15% of Damage. So the recoup is based on the full 100 damage taken in your example. Details:Jk, I guess if you have 20% of Damage taken recouped as life. Intensity is removed from the main passive skill tree. PoE Recouped. Server: PC. Bulk Divine Orbs on the stock. Cost: 136–624 Energy Shield. Crimson Jewel Limited to: 1 Removes all Energy Shield. (20-30)% more Maximum Life "We awoke to a sudden dawn cresting through the mountains. 17, Rings can roll "% damage taken recouped in 4 seconds". 22 added 15 new Unique Items, including 1 designed by the winner of the Crucible Boss Kill Event. However, it can be further altered by modifiers that explicitly affect Damage taken or Damage. B Tier: Omen of Brilliance: Will be Consumed when you level up. A Viper. Because 88%(1-0. Fire Reap Chieftain. Why does recoup as mana work then. This page was last edited on 24 July 2023, at 02:16. (7–8) % of Damage taken Recouped as Mana resource life mana: ring 600 amulet 600 default 0: of the Order: 60: Suffix (7–8) % increased Attack and Cast Speed attack caster speed: amulet 1500 quiver 1500 default 0:. 17% increased Damage. Recoup only works for hits. By using both keystone passives, a character's mana pool acts as both a source of effective hit points and a source of life recovery. I mean are those points better spent else where ? im near Infused Flesh note, for 4 point 30% recouped. 23 Expansion Timeline tenkiei -. Life Recoup: Using a 19/25 Petrified Blood (thanks to Ashes of the Stars) we only take 75% of that 40% of damage prevented as life loss over 4 seconds. Server: PC, Xbox, PS. (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)Looking at the masteries Path of Exile’s passive skill tree, we realized that a lot of the choices were rather bland and could be a lot more exciting. Modifier Req. Recoup Effects instead occur over 3 seconds. Only Damage from Hits can be Recouped, over 4 seconds following the Hit; Item acquisition. Here you need a little bit less than 400% recoup (100% would be exacly 400% recoup). 10% of Damage taken Recouped as Mana. 15% of Damage taken Recouped as Life. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). Log In Create Account Contact Support. Coral Amulet Requires Level 42 Regenerate (2-4) Life per second + (20-30) to Strength. So two rings now with damage taken recouped as life for 31% value. (and obviously this combines very well with mana recoup). From the patchnotes : "Crimson, Viridian and Cobalt Jewels can now roll 4–6% of damage taken recouped as Life as a suffix modifier. 100 - 2000 ES = 8. (4–6) % of Damage taken Recouped as Life resource life: ring 500 default 0: of Stitching: 56: Suffix (7–9) % of Damage taken Recouped as Life resource life: ring 500 default 0: of Suturing: 68: Suffix (10–12) % of Damage taken Recouped as Life resource life: ring 500 default 0: of Fleshbinding: 79: Suffix (13–15) % of Damage taken. [1] It is a synonym of 'damage dealt', but from a defending standpoint. 25 % of Physical Damage from Hits taken as Chaos Damage. ago. With 2 Storm Secrets that are perfectly rolled on the frequency affix, you take 2 x 250 dmg x 4 (= base HoT frequency) x 2 (= 100% inc frequency) = 4,000 dmg per second, before resistances. And with enough life recoup tattoos, you can also reach over 100% damage taken recouped as life. (New) 25% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently; 100% increased total Recovery per second from Life, Mana, or Energy Shield Leech6% of Damage taken Recouped as Mana (crafted) Optional affixes: Elemental Resistances Damage taken Recouped as Life Maximum Life (Jewel) Rare Jewels - you probably won't use more than one of it, use it to get more Attributes, fix Resistances, or increase Damage: Min. 27. 0. Im trying to understand how exactly "Recouped" work. As far as I know (feel free to correct me) this is only from hits, so DoTs won't trigger this. Recovery Mastery. Im doing this tech on a Wardloop where i have 15k selfdamage that is absorbed by ward. At level 20, Clarity's mana regeneration is equivalent to the natural mana regeneration of 1886 mana. Regenerate 5 Mana per second. Immortal reflect build will be in by week 2, guaranteed. For example, we take 1000 Fire Damage. So DG, AA, and Infusion would result in a little over 66% damage reduction total. Share. 15% increased maximum Life if there are no Life Modifiers on Equipped Body Armour. Also hybrid builds tend to struggle with recovery as it is generally difficult to get equal recovery for multiple pools. (6–12) % of Damage taken Recouped as Mana (6–12) % of Damage taken Recouped as Life Unaffected by Temporal Chains (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) (Only Damage from Hits can be Recouped, over 4 seconds following the Hit)Energy shield is a form of defence that acts as an additional hit point pool on top of life. Petrified blood causes you to prevent ~40% of life lost from damage from hits. I'm just evening things out. to create a Portal to Town. -10% means the opposite happens; You take 100% of the damage, and then you take 10% of the damage over 4 seconds as a degen. Then there is the Weapon option, which comes out around 97% hit damage lost over time. Same goes for other uncertain item mods. Melding: 7% life & 3% of life as extra es. It's just a form of life recovery similar to using a flask or life on kill or such. 10 % of Leech is Instant; 40 % increased Armour and Evasion Rating while Leeching; 25 % more Damage with Hits against Enemies that cannot have Life Leeched from them; 25 % of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently; 100 % increased total Recovery per second from Life, Mana, or Energy Shield. Equipment. Drop restricted. Buy PoE Currency Cheap. What links here; Related changes;. The technique's effectiveness can be improved by additional sources of Damage is taken from Mana. [Undocumented This change was not documented by any official sources. Buy PoE Currency Cheap. For example, we take 1000 Fire Damage. ninja or be imported directly using the "Import from website" button in Path of Building. It is a synonym of 'damage dealt', but from a defending standpoint. Life Recoup Effects instead occur over 3 seconds. Mastery. Homepage; Trade; Community Websites; Community Apps; Tools. Recovery of energy shield, life, and mana through recoup is scaled by increases and reductions to energy shield, life, and mana recovery rate, respectively. If the player is affected by damage over time, such as from Blood Rage Blood Rage Spell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1. Coral Ring Requires Level 49 +(20-30) to maximum Life +(10-20) to all Attributes (30-50)% increased Mana Regeneration Rate (10-15)% of Damage taken Recouped as Life 10 chance to Trigger <Summon Spirit of X> on Kill The respect of Karui warriors is hard to earn, but lasts a lifetime. One Hand Swords. That 40 damage will then be spread over 4 seconds (10 life per second). Path of Exile November Events tenkiei - October 26, 2023. 5 life per second). The game calculates damage before it modifies damage taken. I'm just evening things out. (New) 10% of Leech is Instant. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). 10% of Damage taken Recouped as Mana. Fortunately, this is quite easy. 100 % increased Shock Duration on you. Payment: Visa, PayPal, Skrill, Cryptocurrencies. +(20-30) to maximum Life. 6% of your max life/s. (10-20)% of Damage taken Recouped as Life. +(80-100) to maximum Life Temporal Rift has no Reservation (80-100)% of Damage taken Recouped as Life Debuffs on you expire (80-100)% faster Those that can never die have but one wish. 25% of Damage taken Recouped as Life if Leech was removed by Filling Unreserved Life Recently. 50% of it is taken from Life, which is protected by ES, so first we lose 500 ES. ModifierHi reddit! I once again come for you wisdom. Anoint /1 ⍟. 71 +(20-25) to maximum Mana (140-160)% increased Evasion and Energy Shield +(80-100) to maximum Life Temporal Rift has no Reservation (80. 17. Life Recoup is a small passive skill that grants life recoup . Path of Exile Wiki is a FANDOM Games Community. Jump to navigation Jump to search. "If you have leeched life recently, 25% of damage you take is recouped as life" Well, that is very different to the way the mastery currently works. This page was last edited on 24. If I took further damage into life, petrified blood would do it. We all know PoE has many many ways on recovering your whole life pool in less than a second anywaysPath of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. 3) damage taken over 4 second: 5300 * 4 = 21200 damage taken over 4 second 4) Amount being recouped over 4 second 21200 * 1. (16-18)% of Physical Damage from Hits taken as Fire Damage (7-10)% of Fire Damage taken Recouped as Life: body_armour_elder 0: Elevated Elder's: 90 +1 to Level of Socketed Support Gems +(5-10)% to Quality of Socketed Support Gems: body_armour_elder 0: Elevated Elder's: 85: You and your Minions take 100% reduced. The damage is regained as life over the course of 4 seconds, and it appears to be post-mitigation. Make sure to use Greater Eldritch Ember and Greater Eldritch Ichor to obtain better versions of these mods. 40% increased Armour and Evasion Rating while Leeching. Will be Consumed when you reach 25% of Life to cause 100% of Damage taken to be Recouped as Life for 4. Circle of Life provides "Gain 10 Life per Enemy Hit with Attacks" and "12% of Damage taken Recouped as Life". fully upgraded pantheon for solaris (6% reduced elemental damage taken if you were hit recently notably) ignite immue (ascendency) freeze immune (arctic armour) 7% of fire damage taken recouped as life (helmet implicit) over 100% less effect of shock (shocks show as 0% effect in game) (from flask suffix + pantheon minor god) 20% less fire/cold. Vulnerability Spell, AoE, Duration, Curse, Physical, Hex. Petrified blood will prevent 40% and apply the dmg loss of time for 4 secs. 25% of Damage Taken Recouped as Life, Mana and Energy Shield Recoup Effects instead occur over 3 seconds If you equip Stasis Prison for another 100% and Maw of Conquest for another 20%. Jump to. 2-1. Path of Exile Wiki editing functions. (10–15)% of Damage taken Recouped as Life (Attributes are Strength, Dexterity, and Intelligence) (Only Damage from Hits can be Recouped, over 4. The most you could use prior to this was 20% from Maw of Conquest--which was already quite good for getting extra regen out of self hits. -23% of 4000 damage taken = -920 damage recouped as life. 0: Now grants 10% of Damage taken gained as Mana over 4 seconds when Hit (up. Get a damage take recovered as mana over 4 seconds mod/s from harvest implicit or abyss jewels and you’ll be able to sustain mana in no leech maps. Up to 50% damage taken recouped as life from tree. 25s (CWDT cooldown is 0. Finish your Helmet by obtaining the While a Unique Enemy is in your Presence, 16% of Physical Damage taken Recouped as Life and 7% of Physical Damage from Hits taken as Chaos Damage eldritch implicit modifiers. 30% of damage as life loss. Dark Pact Minion, Spell, AoE, Chaining, Chaos, Nova. But it can roll with conditions but with enhanced ranges such as: While a Unique Enemy is in your Presence, (24–26)% increased Fire Damage. Server: PC, Xbox, PS. ago. This page was last edited on 24 July 2023, at 02:16. Arcane Cloak Spell, Duration, Guard, Lightning, Arcane. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. 3. [1] [2] [3] [4] Battle Rouse. Safe and Instant Delivery. 3. It creates a leech instance on your character when you take damage from a hit. Due to the sweeping changes made to the passive tree, existing Anointments that apply to a Notable that has been removed will now apply a different Notable. Just chillin. 5)% of Physical Attack Damage Leeched as Mana. Safe and Instant Delivery. 11 Build; Unusual Gems. (10–20) % of Damage taken Recouped as Life. Since the gem goes up to “lose 81% of life prevented this way over 4 seconds” at level 20, you actually only need 33% recoup at gem level 20 to nullify the life loss over time. Reminder Text: (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) 10% reduced Mana Cost of Skills. 10% of Damage taken Recouped as Mana 15% increased maximum Mana: Amber Oil: Azure Oil: Black Oil:. . 12% of Damage taken Recouped as Life Gain 10 Life per Enemy Hit with Attacks Circle of Life is a notable passive skill . Shift click to unstack. I run 2 auras - precision and determination so lots of my mana is reserved and I deplete mana after few hits. Generation type: Searing Exarch (Id: 28) Req. Finish your Helmet by obtaining the While a Unique Enemy is in your Presence, 16% of Physical Damage taken Recouped as Life and 7% of Physical Damage from Hits taken as Chaos Damage eldritch implicit modifiers. The first 30% is immediately eaten by petrified blood's downside, so the remainder is what actually goes into our life pool. I ended up with ~99% of physical damage recouped, and 87% of all other types. Payment: Visa, PayPal, Skrill, Cryptocurrencies. Category: Small passive skills. Mind Over Matter is poor defense option compared to other defense mechanics. Damage taken value is a result after all mitigation calculations has taken place on the defender side. (11–15) % of Physical Damage from Hits taken as Lightning Damage Group: 2719 (16–18) % of Physical Damage from Hits taken as Lightning Damage (7–10) % of Lightning Damage taken Recouped as Life: The Shaper's: 68: You and your Minions take 100 % reduced Reflected Elemental Damage Group: 979 (3–5) % reduced Elemental Damage. Cloth Belt Requires Level 68 (15-25)% increased Stun and Block Recovery +(600–700) to Armour (12–15)% increased maximum Life +(40–60)% to Fire Resistance. You have 50% physical damage taken as fire. A new Excess Sustenance cluster has been added to the northeast of the Ranger’s starting location. Level: (1-20) Cost: (16-33) Mana. Die twice in a T16 during the vid lol. Pride is more damage taken, it is multiplicative with everything, including any other more damage taken mods that may arrive in the future. 17 Path of Exile league, I've decided to conduct some testing. Problem: Damage taken recouped as life is a relatively new recovery option, and there are not currently enough sources of it available for players who wish to invest heavily in it. Block chance has been reduced, replaced, or removed. triplejim • 1 yr. You wantednto change the wording, not buff it. with 40% damage shift to mana, 60% recoup is enough to sustain life. But for trauma you take damage at the same time you deal damage to the ennemy, so no time to go full life without leech being a part of it. After that you get 100 Mana back because you get. If you take 500 damage, you will receive 350 back over 4 seconds (87. only damage from hits can be recouped. there's an item description of it I believe, but otherwise it follows conventional maths. Mastery. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). This puts us at 145%. Safe and Instant Delivery. 2. This is essentially anti-recoup, so if you have 40% damage taken recouped as life, the two effects will cancel out (modifiers to life recovery rate notwithstanding). Circle of Life. I can't imagine it being better than the regular regen during flask effect if you wanted a recovery mod from your Cinderswallow. I think, the game makes a difference between normal fire damage and burning damage. this is very interesting though, since leech modifiers can bring that mod up quite a bit, particurly the total recovery per life leech mod. A monster strikes you for 100 physical damage. (20–30) % reduced Recovery rate of Life and Energy Shield. veiled mod type [6] Cinderswallow Urn Silver Flask. 45: Winterweave Winterweave Coral Ring Requires Level 24 +(20-30) to maximum Life Adds (12-15) to (25-30) Fire Damage to AttacksFinish your Helmet by obtaining the While a Unique Enemy is in your Presence, 16% of Physical Damage taken Recouped as Life and 7% of Physical Damage from Hits taken as Chaos Damage eldritch implicit modifiers. Characters die when they reach 0 life and must be resurrected in town. ago test. Leech Mastery. It require a large investment and gives little in return. Gain 15 Life per Enemy Killed. requirements: +60 to maximum Life +60% to Elemental Resistances Optional affixes: Strength Dexterity Damage taken Recouped as Life Curse Enemies with Despair on Hit increased Fire Damage Non-Channelling Skills have -7 to. Recover (1–3) % of Life when you Kill an Enemy during Effect. 10% chance to Recover 10% of Mana when you use a Skill. 2x Life Leeched Per Second +50% recovery rate - meaning each hit heals you for 140% of the damage taken, at a rate of 18. (175–200) % increased Charges per use. Infused Flesh. 6% of Damage taken Recouped as Life. I mean are those points better spent else where ? im near Infused Flesh note, for 4 point 30% recouped. Life that would be lost by taking Damage is instead Reserved. Damage applies to Energy Shield before Life. PoE Links. Inexorable: 25% chance to gain endurance charge when hit, 50% inc armor while stationary. On MoM, the first 20% damage taken as mana are relatively easy, Battle Rouse plus the jewel spirited response if you are using warcries. With petrified blood, the first 60% hits and you will recoup it, the second. Contents. Gain 2 Mana per Enemy Hit with Attacks. . Life Recoup is a small passive skill that grants life recoup. (New) 25% more Damage with Hits against Enemies that cannot have Life Leeched from them. Anyone doing builds based around this? Up to 50% damage taken recouped as life from tree. Item; Berek's Grip Berek's Grip Two-Stone Ring Requires Level 20 +(12-16)% to Cold and Lightning Resistances (25-30)% increased Cold Damage Adds 1 to (50-70) Lightning Damage to Spells and Attacks +(30-40) to maximum Life 1% of Damage Leeched as Life against Shocked Enemies 1% of Damage Leeched as Energy Shield. 8% of Damage taken Recouped as Mana: Kikazaru - You can use it for Life and Mana Regeneration, Lightning Resistance, Attributes, and reduced Effect of Curses. If you arent going to scale recoup beyond the 30% the 4 points are probably best spent elsewhere. The first 30% is immediately eaten by petrified blood's downside, so the remainder is what actually goes into our life pool. to create a Portal to Town. (80–100)% of Damage taken Recouped as Life; Debuffs on you expire (80–100)% faster (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) Flavour Text: Those that can never die have but one wish. (15-20)% of Lightning Damage taken Recouped as Life: Group: AttackDamage. 40% increased Physical Damage Crush Enemies for 4 seconds when you Hit them while they are on. Arctic Armour: Gives less phys damage taken while. The new recoup body armour can make it so that you actually heal instead of take damage. (6-12)% of Damage taken Recouped as Life (6-12)% of Damage taken Recouped as Mana (-20-20)% increased Skill Effect Duration Unaffected by Temporal Chains "To us mere mortals, time is slippery. Server: PC, Xbox, PS. to cause 100% of Damage taken to be Recouped as Life for 4 seconds. and beyond. 8% of Damage taken Recouped as Mana The Thaumaturgical masters of the Eternal Empire, as unpredictable and varied as they were, all understood one thing: Free thinking leads to free action.